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I run a WE M4 or SCAR,, so no choice but realcap
A lot of new players don't have anything but a highcap.. so we have established a new protocol on Highcap use...( we Meaing some of the longer tenure hosts.) the mag must be detached from the gun to be wound. This promotes realisticish gun down periods while reloading.. and actually takes more time to execute than a straight up mag change. Also on limited ammo games ... you can only carry one highcap Some games have strict no highcap mags rules... these generally end up excluding the right players from participation. |
*nods* Brian does a good job with ammo enforcement at his games.
I dont see alot of hose style shootouts at ammo enforced games. Maybe this is the key? |
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I don't mind people having 10-15 lowcaps. It might be unrealistic, weight wise, but at least, it take a shit load of time to reaload them and they can share them with their squaddy. In my next rig, I'll probably have 6-8 M4 lowcaps on my vest, and a couple more in a backpack. (for those who know me, yeah, I plan on purchasing an M4.... 7 years of armaliste abstinance... I caved in.) |
Once you try going 33 rounds a mag, you tend not to want to go back to higher loadouts - you get used to knowing about how many rounds you have because the max is always consistent. That way you're not surprised by an empty mag.
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I hear ya buddy, I carry 16 lowcaps on me, 21 for bigger games.
Heck I'd use realcaps for scrims if people didn't have so many midcaps (and one guy that likes to have a box on his M4...) But sustainable firepower is key. Most people think LMG's are the scariest thing ever in a firefight because they can just hold down the trigger.... Then they go and get into a firefight with me, and they soon realize a guy that can change mags in less than 2 seconds with an M4 is a LOT like an LMG with a box mag ;) |
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John Deere much? Thanks for the Sunday humor. |
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Moreso I was just wondering if this has become the norm and if I'm the only one who it annoys the shit out of. |
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I myself try and keep my magazines below 50 rounds. My AK magazines are all realcaps, and my g36 uses CA 50 rounders. Anything above that just makes things kinda boring when it comes to a firefight.
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Also, I personally think midcaps (100) and highcaps just turn airsoft into paintball...which i HATE. I talked about this kinda thing when i asked about crazy ROF. I think high caps should be banned. When I went to my first game, I dont think high caps were allowed at all which was good. that being said midcaps are useful in that you can short load them and they will work exactly the same as realcap. just offers flexibility for less serious skirmishes. |
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Can't speak for others but in my experience i've seen games *often* get really ugly because the shooter just couldn't hear their target yelling hit as they were being lit up because they 'weren't sure if their shots were penetrating' - add to that the mechanical jack hammer running next to ones ear. Why let everyone on the field know where and why kind of player you are when you can really just position yourself for a better shot? I think it comes down to a mindset and one's idea of fun - they don't always match perspectives but that's ok too. |
i bought midcaps 100rnd but they load about 45-60 wich is low cap 0-0 im pretty content with the results though i figure i run a mag in about 4 min average how long do u guys last with one mag?
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Are real cap 30 or 34? I'm just wondering, like can you get all 30 rounds off without turning upside down.
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I run 68 Rounders on my G36 with m4 adapter. My loaner guns use highcaps because its just cheaper for that. My Gbb I have the 30rnds
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