Certainly everyone should have a bit a of brain in their noggins to make their own decisions...but LOTS of people need that info put out in front of them to kick off that process.
Function over form...absolutely. But again, the "form" usually starts from some base level...some starting point. It's human nature to more rapidly/definitively say, "I don't like this aspect, or this part" vs. "let's get here...from nothing". So you'll see guys running huge front side loadouts/CQB armor for field games...and until they realize that they're having a hard time belly crawling, or until someone suggest that they try a front split rig the lightbulb doesn't go off that there's a different way that may suit them better.
From the original post....I don't think I took much away more than that he finds it handy to attach the pistol retention lanyard to the back of his shoulder so it's both out of his way but able to move how he needs it to. Honestly...never considered that. I started with no lanyard, tried lanyards (simply hooked it up like I've seen others do), ditched them cause they always got hung up on things....and maybe I'll try it again rigged up a different this way.
That's the whole point of info/instruction/test/training isn't it? Take away what may work/might be better...distill it down...keep/use it or toss it if it doesn't suit you.
Personally re. drop legs....if it's a DA/CQB/urban setup, I don't mind having a large-ish leg mounted dump/misc pouch. Good for stashing empties, extra frags/DDs , etc... But, for me, if it's not as high up as possible to front pocket height I find it really throws me off. In general I try to avoid drop rigs. Also, I tend to have stuff stuffed into my cargo pockets at any given moment during a game....maps/kill rag/bug juice/water bottle/etc...I just find them convenient and running a drop leg pretty much makes that pocket inaccessible.
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