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Old April 27th, 2016, 22:49   #20
Metalsynth
 
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Join Date: Aug 2006
Location: Montreal
For me it has to be 2 fold

Player level : Proper training in all aspects that involve combat and communications.

Admin level : Proper mission scripting and simulated realistic/probable objectives/consequences a real militairy mission direct action would involve.

You could argue that milsim is possible in a skirmsh setting but that would be at the player level.

Most people seem to agree that more bling is milsim but I disagree, if you are not willing to approch the problem from a military mindset you are still not doing a milsim. You are just playing war with expensive toys.

Quote:
Originally Posted by 666 View Post
Our group doesn't call it Milsim, we call it reenactment. Once you show up, change, setup - game is on. 3 hour patrols through swamps without seeing anybody, stuffing your boots with straw to dry them up afterwards, spending entire weekend without firing a shot, be it airsoft or blank fire, getting lost for hours during night patrols, crap floating around in your zelt after 24 hours of rain, getting up to a "stand to whistle" and running to you firing position every freaking two hours while you expected nice and quite night, fighting for one position for hours and getting things brought up to up from the rear. Pissing off your sleeping CO really early in the morning with loud noise to the point where he wakes up and sends everyone to reinforce/camouflage the damn trench which is already 5 feet deep People usually stop being part of the action under two conditions - 1. You are really fucked to the point where you cannot function properly for several hours. 2. You need to visit the hospital. Both of those things happened in the past. I guess this is Milsim.
People need to embrase the suck. Been a while since I saw a game like that here. Hard to get em to pass 6h now.
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Last edited by Metalsynth; April 27th, 2016 at 22:53..
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