January 22nd, 2009, 14:51 | #31 |
Can't fix my own guns. Willing to fix yours.
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I entirely agree with you Pusagani. i would do that, if it were an option for me. But as it happens, my parents don't agree with airsoft, so they wont drive me, and i would have to find an alternate means of transportation, witch i don't have. The border wars carpool will have a bus that stops right by my house, and even if i don't play well or am pushed aside for better equipped players, its still valuable experience to say the least.In addition, i was never seriously considering bringing a walmart AEG to the BW, i was just toying with the idea. next week im buying an Aftermath Broxa for my main gun, and id probably bring my walmart M4 to an event as a spare. I am still trying to get my parents to take me to that event next week over in whatsitsface place, i forgot the name, ill read it later >.>
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January 22nd, 2009, 15:04 | #32 |
... Are you over 18?
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January 22nd, 2009, 15:09 | #33 |
AEG's and GBB's are just tools.
If you have the money to play, come. Hell, half the time I'm at an airsoft event, I'm talkin guns. I spend alot of the time off the field. You WILL have an underpowered weapon, but it still shoots. You don't have to play smaller games first either. Just grab your Nearsoft, and head out on the field. Fire at the enemy. You will have fun, no matter what. You'll just have fun with a shitty gun. |
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January 22nd, 2009, 15:09 | #34 | |
Because it's a MILITARY SIMULATION game. 90% of real assault rifles and submachine guns have magazine capacities ranging from 20 to 45 rounds, with 30 being the most common. While most of the time you're not limited to how many rounds per mag, milsim games usually only allow something like 300 rounds per person. Some milsim games only allow hi-caps for support weapons, and at that only allow 200 rounds loaded. Go read the BW rules thread for info on this particular event.
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January 22nd, 2009, 15:12 | #35 |
Can't fix my own guns. Willing to fix yours.
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300 rounds per person... you mean, for the whole game event? or for one magazine. and Amos, yes I'm 18, turned 18 December 9th.
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January 22nd, 2009, 15:13 | #36 | |||
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Since I'm guessing you didn't read them yet, here's the ones from Boarder Wars: Quote:
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Last edited by kalnaren; January 22nd, 2009 at 15:19.. |
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January 22nd, 2009, 15:26 | #37 |
Can't fix my own guns. Willing to fix yours.
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SOOOOOO.... That means the 560 round double mag that comes with my Broxa is no good. Damn. and i did read the page, i just didn't fully understand it. where it says manual loaders only, does that mean no speedloader? i have to load rounds one at a time?
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January 22nd, 2009, 15:32 | #38 |
Most milsim games have similar rules. It means high capacity (150+ round) magazines aren't allowed for sub machine guns and rifles. They're only allowed for support weapons. You have to carry low and mid cap mags (50-100 rounds for MP5s). In some cases, you're not allowed to reload mags in the field. You have to do so at your respawn point. No powered speed loaders are allowed. Manual loaders (pistol or M4 mag-style loaders, or loading rods) only.
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January 22nd, 2009, 15:36 | #39 |
Can't fix my own guns. Willing to fix yours.
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so my loader, i dont really know how to describe it. but its like a pistol mag size and you have to push a button a dozen times to load a mag, thats allowed?
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January 22nd, 2009, 15:36 | #40 | |
Like we said, BW is milsim... not "hose your opponent with BB's".
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January 22nd, 2009, 15:39 | #41 |
Can't fix my own guns. Willing to fix yours.
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I'm not akin to hosing either . with my 3000 round drum i still never use more than 5-8 rounds at once, and usually only 3 or 4.
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January 22nd, 2009, 15:44 | #42 |
Yes, those loaders are allowed.
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January 22nd, 2009, 17:08 | #43 | |
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To that end, you need to win the firefight and that is only done by hosing your opponent(s) with BB's. Winning the firefight is not about shooting at them, and letting them shoot back at you and may the best man win. Likewise, it also has little to do with shooting only when you have a target. It's about shooting so much at them (or their location) that they can't poke a piece of themselves out to shoot back at you, for fear of getting shot themselves. When they are in this state, they are suppressed. When they are suppressed, your assault unit moves in - ideally on a flank, but neverhtheless, closes in on their position to shoot the opposition while they are trying to hide from the suppressive fire. In short, it makes the fight an unfair one for them and gives you an advantage. The only "catch" is, that this can only be done while genuinely working as a team and to do this well, requires practice and LOTS of communication. Hope that helps! Cheers!! Brian |
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January 22nd, 2009, 17:15 | #44 | |
There's a difference between tactical suppressive fire and holding the trigger down for two minutes. One requires careful co-ordination and conservative and wise use of your ammo. The other one requires you to hold the trigger down for two minutes. "Hosing" refeers to the later.
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January 22nd, 2009, 17:25 | #45 | |
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Cheers!! Brian |
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