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Old February 25th, 2006, 20:05   #1
Kokanee
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Battlefield 2 AKS-74U

Project's finished, time for the beauty shots!







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Old February 25th, 2006, 20:13   #2
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An airsoft project based off a video game? NEEEEEEEEEEEEEEEEEEEEEERD.

In other news, very nice work. Do you have more than one '74 mag painted like that? Shouldn't your Projekt AKSU meter read 100% now?
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Old February 25th, 2006, 20:14   #3
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You are awesome.....now make the MP5 from battlefield 2....
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Old February 25th, 2006, 20:23   #4
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Originally Posted by yanhchan
You are awesome.....now make the MP5 from battlefield 2....
err theres nothing special about the BF2 MP5 its just a MP5A5
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Old February 25th, 2006, 20:35   #5
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this is indeed a beautiful piece. Excellent work.
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Old February 25th, 2006, 20:43   #6
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Quote:
Originally Posted by Eddie
Quote:
Originally Posted by yanhchan
You are awesome.....now make the MP5 from battlefield 2....
err theres nothing special about the BF2 MP5 its just a MP5A5

Man I feel like a noob....lol...lets start over... "hi I'm yanhchan"
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Old February 25th, 2006, 20:45   #7
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Very nice. The solid camo isn't exactly my cup of tea, but it looks good there.

You done good.
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Old February 25th, 2006, 21:32   #8
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Originally Posted by Skippy
Very nice. The solid camo isn't exactly my cup of tea, but it looks good there.

You done good.
I think he just painted it the same scheme as the one on the game....


I try to never play as MEC... and when I do I ussually use the unlocked guns or just used the sniper rifle ((Dragonuv if I remember correctly))
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Old February 25th, 2006, 21:37   #9
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Yeah, same style as the game paintwise, but more tan to blend with local fields better.

Drac have you tried playing as MEC SF? you get this choice rifle above, and your demo charges. I plant them on a jeep, then suicide carbomb the hell out of a tank...
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Old February 25th, 2006, 22:24   #10
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Originally Posted by Kokanee
I plant them on a jeep, then suicide carbomb the hell out of a tank...
Heh. Dirka Dirka. I see you use the same strategy as me LOL.
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Old February 26th, 2006, 00:05   #11
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I actually have only tried that once... because I got REALLY pissed off at this ONE ****ER... I musta hit that tank with rockets 7 times but he had an engineer that stayed there under him... and they had a guy on the fifty and two more supports prone by the tank firing at anything... plus one other guy with a rocket... he missed me just BARELY as I drove in on the dune buggy... ...


I've a question... how the heck does the HUD work for the dead weight bombs on the aircraft work?... by the set up it has its like I'm using radar locks but they are dead weights, there should be a distance or some kind of computer controlled guidance system... like a red light that blinks when to pull the trigger when you get the icons on those tanks and vehicles that show up on the HUD
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Old February 26th, 2006, 00:51   #12
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Originally Posted by Dracheous
I actually have only tried that once... because I got REALLY pissed off at this ONE ****ER... I musta hit that tank with rockets 7 times but he had an engineer that stayed there under him... and they had a guy on the fifty and two more supports prone by the tank firing at anything... plus one other guy with a rocket... he missed me just BARELY as I drove in on the dune buggy... ...


I've a question... how the heck does the HUD work for the dead weight bombs on the aircraft work?... by the set up it has its like I'm using radar locks but they are dead weights, there should be a distance or some kind of computer controlled guidance system... like a red light that blinks when to pull the trigger when you get the icons on those tanks and vehicles that show up on the HUD
EA never makes a game flawless... it's their rule. they always come out with a game... (always slightly imperfect) then make patches/expansions/blahblah ...they make more money that way... watch.. in a year they'll come out with battlefield 3:fighter aces :P :banghead:
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Old February 26th, 2006, 01:41   #13
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Originally Posted by Dracheous
I think he just painted it the same scheme as the one on the game....
Yeah, I know. I was just saying that although it is true to source, and looks nice, it isn't my favorite style.

Oh, and did you paint extra mags, or just that one?
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Old February 26th, 2006, 01:41   #14
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Quote:
Originally Posted by Dracheous
I actually have only tried that once... because I got REALLY pissed off at this ONE ****ER... I musta hit that tank with rockets 7 times but he had an engineer that stayed there under him... and they had a guy on the fifty and two more supports prone by the tank firing at anything... plus one other guy with a rocket... he missed me just BARELY as I drove in on the dune buggy... ...
I've a question... how the heck does the HUD work for the dead weight bombs on the aircraft work?... by the set up it has its like I'm using radar locks but they are dead weights, there should be a distance or some kind of computer controlled guidance system... like a red light that blinks when to pull the trigger when you get the icons on those tanks and vehicles that show up on the HUD
lol @ c4 m0nkeys , AT all the way! (its AT + sniper + assault all in one!)
As for the bombing reticle, its tricky:
where the rounded portion of the reticle meets the vertical line dictates where your bombs land if you are completely horizontal going at a normal speed and normal altitude.
I.E. if you fly in horizontal at a usual distance off the ground at average speed, your bombs will land where the curved part of the reticle meets the vertical line. Of course no one flies completely horizontal or at perfect altitude and speed, so for every run you'll have to compensate for pitch, altitude and speed (i.e. if you are travelling higher with your boosters on, you'll have to drop much earlier). Eventually you get the hang of it, especially with the bombers.
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Old February 26th, 2006, 08:37   #15
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Originally Posted by |2enegade
lol @ c4 m0nkeys , AT all the way! (its AT + sniper + assault all in one!)As for the bombing reticle, its tricky:
where the rounded portion of the reticle meets the vertical line dictates where your bombs land if you are completely horizontal going at a normal speed and normal altitude.
I.E. if you fly in horizontal at a usual distance off the ground at average speed, your bombs will land where the curved part of the reticle meets the vertical line. Of course no one flies completely horizontal or at perfect altitude and speed, so for every run you'll have to compensate for pitch, altitude and speed (i.e. if you are travelling higher with your boosters on, you'll have to drop much earlier). Eventually you get the hang of it, especially with the bombers.
And that's why I gave up learning to fly the dam planes. So much more funner planting C4's on armor when they think there safe...in there own base :lol:

I dont use suicide bomming that much, but I love to claymore people in Strike a Karkand (or what ever the map is called).
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